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Fl00rMaster

In your world you're the creator
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For those curious of the development of my game, please check this out:  <3 <3 <3

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    Hello, friends! The time has finally come. For those interested in play-testing my game, I've set up a proper discord server.

Aola - 15 (Colored Concept Art) by Fl00rMaster  Theyna - 3 (Colored Concept Art) by Fl00rMaster  Prisoner of Glaci - 3 (Colored Concept Art) by Fl00rMaster  Cerberus - 3 (Colored Concept Art) by Fl00rMaster  Razor (Character Portrait) by Fl00rMaster

    The first, play-testing ready version is up for download on the server. Included content can last between 15 minutes and an hour, depending on how much you want to explore. There are then channels on the server where you can offer feedback.

   Play-testing is fun, but also technically work. So in return for helping with Project Imorah, the server also has a channel set up where you can post your own artwork or projects and I'll give feedback in return. Ideally this could evolve into a proper art community, but baby steps.

  So to join, just post the invite code when joining a new discord server: RQErTEh

   I'll try to hang out in the server as much as possible.

  If you're clueless about what Project Imorah is, here's some gameplay:


   That's it for now. Hope you all have a good one!
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   Hello dear friends! My page just recently reached the milestone of 500 watchers which feels like a good spot to take a moment to say thanks. I'll try to keep it quick since these sort of posts are pretty bland and arguably selfish/vain on my part. However, I want to say thanks so I am saying thanks - damn it.

   By following me, you all keep me obligated to keep creating something new. If it wasn't for this page, I would not have practiced drawing nearly as much as I have over the past 4-ish years. Additionally, your positive, encouraging feedback have helped keep me believing in my skills, even at times when I feel like my skills are abysmal. (Although I wouldn't mind a couple of hate comments to keep things interesting ;) )

   So to those who favorite every post, and to those just silently lurking,

   Thank you!

   Cheers to another 4-ish years of stuff.
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    So I passively saw a journal post while mindlessly browsing the site a couple of weeks ago. This random account and post drew my attention because of how oddly aggressive and demanding it was ... towards their own watchers and audience. I'm not going to call out the particular user (probably couldn't even find them if I tried anyways), but I am going to address their points so hopefully others can reflect on what they're thinking.

    The post over all covered three big points that stood out to me (paraphrasing): "My watchers are bad if they don't engage with everything I post. Fav'ing every single one of my posts, but not leaving any comments is still bad. Leaving quick, one-word comments with no substance is bad too."

    So as you can see we have quite a bit to unpack here. I understand that people desire attention and big numbers on accounts - on any social media, but god damn dude - no content creator in history has or ever will have a following so religiously devote that 100% of them will pay full attention to everything you produce. You've set yourself up for disappointment. Additionally, people have access to a practically infinite supply of entertainment and media on the internet. Your sorry ass should be grateful for any and every click your page gets no matter the quality of your work. If you're upset someone watched you just in hopes you'd watch back, then don't watch back and don't consider them a watcher - simple - plus they literally have still just helped your metrics. You have little room for complaints here.

    So now onto the second point about fav'ing everything but not leaving a comment. People are busy and/ or shy or maybe simply can't think of how to express why they like your work. Critiquing art is also complex, time-consuming work since it's not an objective, formulaic thing to do. No one has time to leave a substantial comment on everything they like, and it's honestly a really unhealthy mindset to demand such a thing of people. The post even mentioned this, but was basically like "that's not an excuse for everyone though" - no literally every worthwhile human being is busy. Time is the only thing we have.

   The third point about comments is the same story. People are busy - be grateful you got any comments what so ever.

   Overall, this user has the mindset of "I worked hard on my art, so I deserve a fan base that works hard to properly, and regularly support me" or maybe I'm giving them too much credit and it's just "Fuck you, love my art because it is the best art ever you worthless swine". This guy/girl could also just be young. I don't know. Regardless, I think this user and any user creating any form of content online would be much better off if instead of thinking "These people should support my work more", they think, "How can I improve and market my content so my audience will be more inclined to support me?" You can't just create stuff and expect everyone to love it. Have some self-reflection and put work into it.

    Now that I've addressed this toxic mindset, let's talk about some other aspects I've found for deviantArt:

    I realized this recently, and it has really shifted my perspective on the numbers on deviantArt. The average user on deviantArt isn't a random person constantly seeking out art - most users on the site ARE artists, or aspiring ones at least. When posting to the site, you are sharing your art alongside tons of other great art to people already familiar with making their own art. So be aware of higher expectations than elsewhere and properly address the audience - offer them drawing advice - ASK for drawing advice. Give them feedback. On a related note, it may be really encouraging to post your art to a place with more people that don't draw what-so-ever or sharing it with friends and family. Personally, I've found fan platforms like Amino are great for this. The RWBY Amino is far too generous with the praise they've given my work and is really encouraging for making more. Although that is only for fan art ... about that -

   Fan art of established franchises are what people are actually searching for on deviantArt and google. They are not searching for your OC. When they find a really poor drawing of a popular anime character and your OC that you spent hours on, they will often choose to favorite the character they are already familiar with. Am I telling you to force yourself to draw fan art? No. I've forced myself to draw fan art in the past, and it never turns out as good as something I actually want to draw. Just keep that in mind if an original post has less attention than you'd like or expect.

    Also it sucks but time spent on a drawing does not directly relate to the attention it gets. Keep that in mind too.

  I think that is about it. This may seem like a random post, and I guess it kind of is. However, seeing that other post rattled me, because well, I related to it at one point. The post is selfish and full of bullshit, but I related to it. I started off with no followers in 2015,  getting no comments - each post felt pointless. Thus it set up extremely high expectations and big let downs once my first few watchers came rolling in. "You guys watched me, so why don't you pay attention to my work!?!". Thankfully, I never posted anything stupid like this yelling at my watchers. I was able to realize complaining to them accomplished nothing. I think my worst has just been some passive-aggressive mentions of the difference of favs between my fan art and original art (which I have since learned is inevitable and have accepted). The mindset is unhealthy since it focusing on the numbers instead of actually creating art. The numbers are important. Encouragement is important. However, it'll never be as important as you getting off your ass and improving your work.
    
    To that random user whose art I don't even remember if it was any good or not,  I hope you'll learn to be satisfied with what attention you get, and more importantly I hope your art skills reach your own expectations.

  So there's some thoughts no one asked for. Hope you all have a good one. I'll get back to drawing now.
 
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Project Imorah
Development Progress - 2018

Gam by Fl00rMaster
     
    Hello everyone! I’m aware a lot of you followed me for purely my artwork or specifically fan art, but it would mean a lot to me if you checked out the video I’ve made showcasing the videogame I’ve been developing for the past year. This is Project Imorah - a 2D platformer focused on exploration with some RPG elements. This is what essentially all of my original artwork has been for for the past 3 years on this site. If the genre or setting isn’t your thing, or you’re not into games, that’s totally cool too. I’ll still be making art on here for the foreseeable future.

Critical feedback is more than welcome by the way.

Anyways, here’s the showcase video of Project Imorah:


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If you wanted to see more gameplay with less video editing interrupting it, I also made this demo gameplay video where I explain more of the game’s contents.

Again, critical feedback in more than welcome:


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Copied from video description:

The game has been in development for 1 year now (since April of 2017). I’m a full time student, so progress has been slow compared to a standard indie team. I’m not currently planning anything like a go-fund-me or patreon for this project. If you want to support the project, consider sharing this video, following on my social media, or honestly just giving useful feedback.

    I’m also set on remaining the sole developer for the foreseeable future. Voice actors, composers, and other visual artists may be a discussion point eventually, but not for a long time.

    But what is Imorah? Imorah is essentially its own underground world. It is infested with monsters and rough terrain to test the willpower of those brave enough to venture into it. For story reasons, Imorah was literally built by gods to kill mortals and reward those strong and wise enough to survive it. The playable character, Aola, is set on reaching the end of Imorah, and it’s your job to get her there alive.

    The story will no doubt be explained further in the future, but as many wise game developers have claimed: story comes second to gameplay.

    Due to serious themes, gory enemies, and my refusal to restrict myself, expect a rating of T to M.

    With all that being said, thank you. You can expect another update video in April of 2019, and more regular update posts on my twitter page:  twitter.com/Fl00rMasterx


A Proper Helm (Colored Concept Art) by Fl00rMaster  Aola - 11 (Colored) by Fl00rMaster  Custos - 4 (Colored Concept Art) by Fl00rMaster  Sorceress - 13 (Colored) by Fl00rMaster






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Featured

Trials of Imorah - 2020 Development Showcase by Fl00rMaster, journal

Project Imorah Discord - Play-testing My Game!!! by Fl00rMaster, journal

Another Generic Milestone Post by Fl00rMaster, journal

A Toxic Mindset and Some Thoughts on DeviantArt by Fl00rMaster, journal

My Videogame - Project Imorah Progress 2018 by Fl00rMaster, journal