Critical feedback is more than welcome by the way.
Anyways, here’s the showcase video of Project Imorah:
If you wanted to see more gameplay with less video editing interrupting it, I also made this demo gameplay video where I explain more of the game’s contents.
Again, critical feedback in more than welcome:
Copied from video description:
The game has been in development for 1 year now (since April of 2017). I’m a full time student, so progress has been slow compared to a standard indie team. I’m not currently planning anything like a go-fund-me or patreon for this project. If you want to support the project, consider sharing this video, following on my social media, or honestly just giving useful feedback.
I’m also set on remaining the sole developer for the foreseeable future. Voice actors, composers, and other visual artists may be a discussion point eventually, but not for a long time.
But what is Imorah? Imorah is essentially its own underground world. It is infested with monsters and rough terrain to test the willpower of those brave enough to venture into it. For story reasons, Imorah was literally built by gods to kill mortals and reward those strong and wise enough to survive it. The playable character, Aola, is set on reaching the end of Imorah, and it’s your job to get her there alive.
The story will no doubt be explained further in the future, but as many wise game developers have claimed: story comes second to gameplay.
Due to serious themes, gory enemies, and my refusal to restrict myself, expect a rating of T to M.
With all that being said, thank you. You can expect another update video in April of 2019, and more regular update posts on my twitter page: twitter.com/Fl00rMasterx